Mod Solver Preconfigure Mod Info Color highlighting of recognized files and folders Downloads are removed from the list correctly when pressing yes on the question to remove them Fallout4.esm can't be disabled in plugin list Help button in mod solver now anchored correctly Fixed bug in mod solver resulting in missing files Restored minimize, maximize and close button for mod solver window Removed minimize and maximize buttons from about window Fixed some anchoring in settings window Minimize and maximize buttons removed from settings window Width of settings window from minimum a bit smaller than previous start width up to 1920 Settings window can be resized but only width Height of settings window fixed to optimal value Minimum size for manager main window ( smaller than previous start size ) Refresh mod list button not anchored correctly - FIXED Fixed some more problems with deleting downloads from the list HOTFIX - Fixed bug when installing mods from file Added extracting of mod category from nexus Mod list should now always updating after mod installation Implemented a handler to manage delete commands ( giving each command 10 retries ) Option to prevent question to delete downloads after install Position and Size of the main windows is saved Manager is now working without valid Nexus login data and won't keep asking for it Catch wrong password when logging in and give feedback HOTFIX - Possible crash when installing mod Fixed error with bsa / ba2 file activation This is meant to fill the gap right now, nothing more. %USERPROFILE%/documents/my games/fallout4Īnd let the Fallout 4 Launcher recreate them.īut also make sure that plugins.txt and DLCList.txt inĬurrent plan is to support this until Mod Organizer supports Fallout 4. The solution to this seems to be deleting Fallout4.ini and Fallout4Prefs.ini in After using the mod manager my game crashes on startup When uninstalling mods the mod manager will find created backups and offer to restore or delete them, again in a list.ġ. When installing mods that overwrite existing files you'll get a list of them to choose which ones should be overwritten. Since Version 1.0.5 the backup functionality was improved and is much more useful now. Instead you will have to activate them to use them. Since 1.0.21 Mods aren't installed into the data folder directly anymore. What this does is basically go through all folders and delete the ones without files in them. When uninstalling a mod the Mod Manager deletes all files of the mod and attempts to clean the data folder. Just choose the files there ( Drag and Drop ) so that the files are in the correct structure and install.Ĭorrect structure means the base node in the treeview represents the data folder.Įsp files and folders like textures, meshes, audio and so on need to be a child of that node.īasically drag and drop everyting that goes into the data folder to be a child of the data node. Mods are installed to a cache folder in Fallout4/Data/Mods/Cache since 1.0.21. This opens a Mod Solver dialog similar to the one in Mod Organizer when the mod can't be processed automatically. When you click install you can browse for a zip, rar or 7z file. The Mod Manager will create a folder " Mods " in Fallout4/Data to manage the installed and activated mods. I'm not 100% sure but I believe the Fallout 4 Launcher resets them and inserts all esp files in the data folder. When you close the Mod Manager or Start the game via the Mod Manager it sets the plugings.txt and This is intended as the most minimalistic mod manager that still has enough to offer to be usable. If you have errors let me know and I will fix them.īut when it comes to functionality I'm not gonna add anything. It can manage esp files and install / uninstall mods. In the end you're better off using those since they have better features. Nexus Mod Manager was fixed and Mod Organizer is working too.
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